Agar.io
Publisher : Miniclip (mobile)
Designer : Matheus Valadares[1]
Platform : Browser, Android, iOS
Genre : Strategy, action
Mode : Multiplayer
Game play
The objective of Agar.io is to grow a cell by swallowing both randomly generated pellets, which slightly increase a cell's mass, and smaller cells without being swallowed by larger cells. It can be played in a deathmatch (free-for-all) or between teams. The goal of the game is to obtain the largest cell; players restart when all of their cells are swallowed. Players can change their cell's appearance with predefined words or phrases. The more mass a cell has, the slower that it will move. Cells gradually lose mass over time.Viruses split cells larger than them into many pieces; smaller cells can hide behind a virus for protection against larger cells. They are normally randomly generated, but players can also feed viruses by releasing a small fraction of their mass, which splits the virus if done several times.
Players can split a part of their cell, flinging one of the divided cells at the direction of the cursor. This can be used as a ranged attack to swallow other cells, to escape from a difficult situation, or to move more quickly around the map.[5] Split cells eventually merge back into one cell. Aside from feeding viruses, players can release a small fraction of their mass to grow other cells or to bait enemies into being swallowed.
Development
Agar.io was first announced on 4chan on 28 April 2015 by Matheus Valadares, a then-19-year-old Brazilian developer. Written in JavaScript and C++, the game was developed in a few days. Valadares continued updating and adding new features to the game, such as an experience system and an "experimental" gamemode for testing experimental features. One week later, Agar.io entered Steam Greenlight with Valadares announcing a future free-to-play version of the game for download. He planned to include features in the Steam version not available in the browser version, including additional gamemodes, custom styling, and an account system. It was approved for listing on Steam due to community interest.On 8 July 2015, Miniclip published a mobile version of Agar.io for iOS and Android. Sergio Varanda, head of mobile at Miniclip, explained that the main goal of the mobile version was to "recreate the gaming experience" on mobile, citing the challenges with recreating the game on touchscreen controls.
إبراهيم زكاغ
مدون وأحب القراءة وكل جديد التكنولوجيا والإنترنت . إنشاء فولفولي جاء من الرغبة في مشاركة تجربتي المتواضعة ولأكون مساهما ولو بالقليل في محتوى الإنترنت.
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